Awakened Team

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» !!Migrating forum!! & Update - July 2015
by Tarazha Wed Aug 26, 2015 11:00 am

» SAO Suggestions
by Dante Emrys Sun Aug 09, 2015 9:10 am

» Introduce yourself here! :)
by DivineHope21 Sun Aug 09, 2015 4:22 am

» Noah Baker's Freelance Application/Specs
by Glavus Sun Aug 09, 2015 2:39 am

» Musician Application
by ChandlerF Sat Aug 08, 2015 11:16 am


SAO Suggestions

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Re: SAO Suggestions

Post by scar03 on Wed Jul 29, 2015 5:34 pm

yea i know what you mean i would want a player used is all
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Re: SAO Suggestions

Post by nickster701 on Wed Jul 29, 2015 6:08 pm

ya but it would definitely be cool, will other weapons like sai's or tonfa's be added or maybe staffs like a bow staff or a joe staff
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Re: SAO Suggestions

Post by Shira_Nolar on Wed Jul 29, 2015 7:22 pm

Lubbies wrote:
0rizuru wrote:I'm new to this site, and i haven't read all the details, but there should be a system where players can put up missions for items and give out money. I think that would be super cool and people would have more ways to connect!

^ this wouldn't be too bad imo.

I feel that if there are a rising amount of red players then I'm sure some sort of bounty hunter system would be really cool to balance it all out. Maybe some people will play as like body guards for certain high ranking players if perma death is a thing. Like that guy protecting Asuna but was all evil (I forgot his name). So like I think things like this can really be left up to the community.

There would still be someone pking even if they are red tags meaning if you complete enough bounties then you become a red tag yourself. Unless there is a method placed where you don't take a hit to your standing if you kill a red tag. That and this would all only be an issue in a perma death server and not any normal server.

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Re: SAO Suggestions

Post by nickster701 on Wed Jul 29, 2015 8:08 pm

Shira_Nolar wrote:
Lubbies wrote:
0rizuru wrote:I'm new to this site, and i haven't read all the details, but there should be a system where players can put up missions for items and give out money. I think that would be super cool and people would have more ways to connect!

^ this wouldn't be too bad imo.

I feel that if there are a rising amount of red players then I'm sure some sort of bounty hunter system would be really cool to balance it all out. Maybe some people will play as like body guards for certain high ranking players if perma death is a thing. Like that guy protecting Asuna but was all evil (I forgot his name). So like I think things like this can really be left up to the community.

There would still be someone pking even if they are red tags meaning if you complete enough bounties then you become a red tag yourself. Unless there is a method placed where you don't take a hit to your standing if you kill a red tag. That and this would all only be an issue in a perma death server and not any normal server.

this is true so if you do a bounty there has to be a protection system like you wont go red if you kill a red player or in general you wont go red anyway.
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Re: SAO Suggestions

Post by Owex on Wed Jul 29, 2015 9:27 pm

I also believe bounty hunter system would be really cool.

I kinda lost faith in scythe after watching this video:

Of course we could make the handle straight, flip the blade 90°... but that would pretty much be a 2-handed Axe with the blade shaped as a scythe. I don't know.. we'll see.

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Re: SAO Suggestions

Post by Mina Sai on Wed Jul 29, 2015 10:29 pm

Owex wrote:I also believe bounty hunter system would be really cool.

I kinda lost faith in scythe after watching this video:

Of course we could make the handle straight, flip the blade 90°... but that would pretty much be a 2-handed Axe with the blade shaped as a scythe. I don't know.. we'll see.


That's... Actually a great idea.

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Re: SAO Suggestions

Post by xT4LxHat on Thu Jul 30, 2015 2:48 am

Owex wrote:I also believe bounty hunter system would be really cool.

I kinda lost faith in scythe after watching this video:

Of course we could make the handle straight, flip the blade 90°... but that would pretty much be a 2-handed Axe with the blade shaped as a scythe. I don't know.. we'll see.
A scythe could be use to attack small enemys, or to cripple movement if that sort of thing is implemented. Idk I think the swiping motion would be perfect in its own way. Though I would agree that it sounds like it wouldn't be a great main weapon.

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Re: SAO Suggestions

Post by linksith on Thu Jul 30, 2015 10:30 am

OK so episode 12, but the scyth should look something like this.....



Last edited by linksith on Thu Jul 30, 2015 10:39 am; edited 1 time in total (Reason for editing : Image scaling)

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Re: SAO Suggestions

Post by TJMX on Thu Jul 30, 2015 3:16 pm

Yes there was a scyth I guess but that was a boss item and the reason it had it was because it looks like the grim reaper I'm guessing because if you fought it you were sure to die but I guess it would be cool if it were in the game

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Re: SAO Suggestions

Post by linksith on Thu Jul 30, 2015 3:29 pm

TJMX wrote:Yes there was a scyth I guess but that was a boss item and the reason it had it was because it looks like the grim reaper I'm guessing because if you fought it you were sure to die but I guess it would be cool if it were in the game

It actually wasn't technically even a boss. It was just a special mob. Kirito said its level was so high he couldn't be sure how powerful it was. He said it could've been as strong as something from floor 80


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Re: SAO Suggestions

Post by nickster701 on Thu Jul 30, 2015 9:50 pm

it was a special mob but note it was in a dungeon anyway which could make it a field boss
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Re: SAO Suggestions

Post by linksith on Thu Jul 30, 2015 11:27 pm

Field bosses weren't specifically mentioned in the anime as far as I am aware but I'm not opposed to this idea

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Re: SAO Suggestions

Post by Owex on Fri Jul 31, 2015 12:13 am

I think the scythe could work with a boss, but not as a player weapon.

Also, field boss were mentioned at the beginning of ep 5, Asuna planned to lure it into the village and throw NPCs at him. Field bosses guard the entrance of the dungeon while Floor boss guard the upper exit of the dungeon.

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Re: SAO Suggestions

Post by scar03 on Fri Jul 31, 2015 1:32 am

i figured the scythe would have are kind of attacks with slow attack speed but thats a war axe pretty much Im now not sure lol
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Re: SAO Suggestions

Post by [SAO]Kirito on Fri Jul 31, 2015 9:12 am

Hey everyone I'm new around here but I was thinking lots of people probaly said this that in the game their should be a system implemented which will allow u to talk through your character with your headphones etc.
Thx just a little suggestion.

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Re: SAO Suggestions

Post by GamingGeek on Fri Jul 31, 2015 11:39 am

First of all I think the headphone talk would be a good idea.
Second of all if there was a scythe that a player could use, perhaps the attacks could be based o hitting many people at once. Like an attack were you spin in a circle with you scythe out, hitting anyone around you, or a large sweep attack. just a suggestion because I like weapons that are kind of rare to see someone use.
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Re: SAO Suggestions

Post by nickster701 on Fri Jul 31, 2015 5:07 pm

haha, i'd like to see it appear anyway
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Re: SAO Suggestions

Post by scar03 on Fri Jul 31, 2015 7:45 pm

is it coming out for mac too ?
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Main Menu

Post by ChandlerF on Fri Jul 31, 2015 11:56 pm

For the main menu, I had the idea it could be something like the players hand and the mouse is the finger tip. So when you click escape, a little animation plays of the hand bringing down the main menu, and then when you re-click it, it swipes it away. So while you are in it, it could look cool to make it look like you are clicking the holographic buttons.

Are you guys doing anything similar to that?
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Re: SAO Suggestions

Post by linksith on Sat Aug 01, 2015 12:45 am

I like the animated hand idea. Very nice touch

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Re: SAO Suggestions

Post by ChandlerF on Sat Aug 01, 2015 1:15 am

Thank ya
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Re: SAO Suggestions

Post by Shadowbender09 on Sat Aug 01, 2015 6:03 am

I wanting to see holiday events I want to fight that weird Santa creature, or like the headless horseman for Halloween (or a giant baby with a sword and mini babies that shoot arrows) and imagine on saint patricks day to kill a leprechaun, do you think if i killed it, it would pop into lucky charms? (I hope someone got that refrence)
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Re: SAO Suggestions

Post by GamingGeek on Sat Aug 01, 2015 2:32 pm

wait, wait, why the giant baby with a sword? What holiday is that?
But I do like the idea of special bosses, or items when certain times come.
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Re: SAO Suggestions

Post by Ereselpe on Sat Aug 01, 2015 2:42 pm

GamingGeek wrote:wait, wait,  why the giant baby with a sword?  What holiday is that?
But I do like the idea of special bosses, or items when certain times come.

Maybe for Valentines day ? (Cupid and stuff ?). For Easter a hunt for a super rare rabbit ? good idea as special events Smile

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Re: SAO Suggestions

Post by GamingGeek on Sat Aug 01, 2015 2:55 pm

Oh valentines day. Sorry I was confused their, but great idea in my opinion dude.
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Re: SAO Suggestions

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