Awakened Team

Click on the name to see what he/she's working on. (WIP blog)

Founders: 3D modelers:
Writers: Programmers:
  • Coen46 (No Link)
  • Mutt
  • CaptainRed
2D Artists: Sound Designer: Composer:
  • KiritoOmega97 (No Link)
Latest topics
» !!Migrating forum!! & Update - July 2015
by Tarazha Wed Aug 26, 2015 11:00 am

» SAO Suggestions
by Dante Emrys Sun Aug 09, 2015 9:10 am

» Introduce yourself here! :)
by DivineHope21 Sun Aug 09, 2015 4:22 am

» Owex's Creations
by DivineHope21 Sun Aug 09, 2015 4:04 am

» Noah Baker's Freelance Application/Specs
by Glavus Sun Aug 09, 2015 2:39 am


Owex's Creations

Page 2 of 4 Previous  1, 2, 3, 4  Next

View previous topic View next topic Go down

20131220

Post 

Owex's Creations




All things for the game created by me!  Very Happy

2013-12-01:
HEATHCLIFF
Here's the legendary 100th boss, the leader of the Knights of the Blood, Heathcliff!
He's a boss and also an NPC.
The model is quite done, but the texture aren't final.

Model: Owex
Textures: joeybbb


2013-12-19:
The in-game character customization system will be set on 13 base models.

1 Child (same for boy/girl _ one body type)
6 Teen (Male_Slim/Chubby/Strong ; Female_Slim/Chubby/Strong)
6 Adult (Male_Slim/Chubby/Strong ; Female_Slim/Chubby/Strong)

Here is the Male_Slim/Chubby/Strong
 

2013-12-28:

I past the last two nights on making this logo animation (the actual logo took about 3 min lol)
This an old YT channel I made, I just changed the name.


2014-01-05:

This week, I mostly worked on the character.
I modeled the head for Adult_Male_Strong.

I had some fun playing with it and made some expression and assigned drivers to it so it will be easy to use in animations.

Then I made the Armature. It has 116 bones.

And I made a map for the 1st Floor! Following the description made in the novel/anime. I added some villages and randomly named them. It is not done.
Everything is proportional. 1000px = 10 km / 100px = 1 km
(Sorry for image quality, I had to resize so it fit in forum. For better quality click here)


2014-01-13:

I haven't done much things last week, but here it is:

I wrote this quest (from which Rapunzel made the concept art):
The Bee Cave - Floor 21 - Aleph
The main activity of people at floor 21 is mining. But, they’re not mining any kind of rocks. Actually, they are extracting precious minerals made by 30 cm long bees. Inside the cave (high on the side of a cliff with a waterfall, coming from the sea above)  the bees choose a big stalactite and dig in it to establish their hive. From their hive they produce a luminous cyan crystals. The people of floor 21 mined those crystals for a long time, but now the bees have developed a poison which stun the people affected for 30 sec (time for the bees to kill the person).
Well, that was the intro.
Here I start! So after the player beat the floor 20 boss, he spawn at the small modest town named Aleph. If he goes to the tavern, there’s a blind man he can speak to.
[Dialogue] The man explain the situation of the town and mines.
If the player accept the quest, the blind man will call his son Myha and ask him to guide the player to the abandoned mines.
Path (follow Myha): Quit the town, cross the weird shaped stone field (peaceful animals), enter the forest, cross the temple ruins of an ancient culture idolizing the bee (enemies), then there’s a river you need to follow for just 30 sec, then you can see the waterfall, you have to climb the cliff (easy task, like a platform game, with ladders). Finally, Myha leaves you at the entrance of the cave. Enter the cave, there are many wood structures to reach the stalactites, the bees attack!
If you’re solo, the bees will stun you and kill you easily if you lvl isn’t high enough. In a party, the other player must protect those who are stunned. Another challenge is not to fall in water cause you will be swept away and will fall the waterfall (kill you if hp was below ¾)
The player reach the biggest stalactite.
[Boss Fight] The Mother Bee
Reward: 100.000 col
Last hit bonus: Crystal Sword (luminous)

I textured Adult_Male_Strong:


Then I started this drawing from some lines I did Friday.


2014-02-03:
Hey, I haven't post any updates for some weeks (had a lot of big terrible and painful school things to do) but here I'm back to work for the greater good! Very Happy 
So this update won't be really big, I'll start with the great and famous Aincrad. It was actually really fun to model ^^


Then, I made the FS1 back sword out animation which will be succeeded by an idle respiration. But this animation have to be redone because I'm redoing the rig so it will be easier to animated for the further more complex actions.



2014-02-14:
Oki, today's update isn't much, but here we go:
I did a few weapon concepts yesterday and today.

And this is a really short preview of what the themes of SAO could sound like. (I actually have about 1h30 of compositions, if not more. So this is just a few notes to get the idea.)


2014-04-05:
Hehe, I haven't post any updates for almost 2 months! ^^' but that doesn't mean I'm not working. Wink

The map of Starting City


Starting City (made from the map, proportions are to be reconsidered)


A library in Starting City. (started this yesterday)
What do you think about making this type of architecture for this city?


The Walls.


A splash screen I made from the Aincrad 3d model.


I think that's it.
Oh, I've been accepted at the 3D school by the way! Very Happy

2014-07-01:

Hehe, it's been a really long time I haven't posted anything here! (been busy we with last months of high school)

So, I'll start with things I can't really show you.
I've made a spreadsheet on google drive for the weapon and another one for bosses. So now on, team, feel free to add any weapon/boss in those spreadsheet. There's also a lot of weapon without names, again, anyone can name those things. Wink
I've also made a test area for the fights so we can create the most balanced fights for SAO. I've made my possible to make the formulas to be balanced for players of same lvl, but it's all subject to change.

Those are just emotionless calculations, in SAO everything is in the hands of the player.

Then I have some assets:
A cart


Some furniture


Having fun the build a market place with those furniture.


One of those famous plate of the landscape of many floors. (there will be various shapes for the plates)


A haircut for male character.


And finally the walk cycle for male characters (there is still some correction needed)

As you can see, the cape and hair are animated as well.

I will hopefully be posting soon a WIP of a fully orchestrated boss combat soundtrack. Very Happy

2014-07-07:

Here are the first 5 Fighting Style (FS). The Fighting Styles are the feature that define the word Art in 'Sword Art Online'. For now, it is basically the idle pose when the player is ready to attack.


I'm also working on the Skull Reaper. But I'm not really sure how I will join those 3 mouth parts.


2014-07-14:

Small update, I'm just satisfied that our strong body model is now actually strong. ^^
I added a normal map. See the difference:


Oh, and I also made the 4 left Fighting style poses. Here are all the FS with some ideas of what advantage they could give:


2014-07-15:

Another small update: Skull Reaper
It looks weird and all straight, but when I'll rig it and give it a pose it'll be epic.
Click here for bigger image.


2014-08-04:

Been busy with a lot of thing these days, mostly with applicants who want to join our team. So this update is small..
Here is a house and a tree I made. Models and tree texture made by me, house textures made by Rapunzel.

The house isn't done yet, still have to make the normal map and break the model.


Beside that, I've been improving some compositions and even mixed one with the actual SAO theme. I'm also working on a Wiki for our project, it won't be shown publicly for now tho.

2015-01-19:

Small update!
Some tables I made last night.


A fire effect for static torch. Moving torch (held by character) will be done using particles. I made it loop and is almost ready to be placed in-game.


A video of some melodies I composed.


2015-06-05:

Wow! it's been a long time I haven't updated here! 6 months o_O
Anyway, here's a WIP for a Test player (rendered with Blender)
Full size here: http://i1341.photobucket.com/albums/o753/Owex_Goard/Female_test_player_WIP-01_zpsoopm20rt.jpg~original


Soundtrack:

Here are my composition for SAO. Everything is done by me, my piano and our new friend Cubase AI 7.

I'm much influenced by the following, I make my possible to keep everything original, so any similarities aren't meant:
-Two Steps From Hell
-Epic Score
-Attack on Titan
-Final Fantasy
-FullMetal Alchemist
-Guilty Crown
-Sword Art Online
-And many more...

Critiques are much appreciated, it helps to give our SAO a better soundtrack so you are very very very welcome to tell me what you think of my music. Wink

This one is for a Boss battle. This is still a Work In Progress. Hope you enjoy ^^


Last edited by Owex on Fri Jun 05, 2015 8:36 am; edited 20 times in total

_________________
"Never trust time, it will let you down at the last minute." -me
Skills: Music, 3D modelling, Drawing and other stuff.

If you need help for anything, contact me by PM.

Owex
Admin

Posts : 307
Join date : 2013-12-11
Age : 20
Location : Canada

View user profile

Back to top Go down

- Similar topics
Share this post on: Excite BookmarksDiggRedditDel.icio.usGoogleLiveSlashdotNetscapeTechnoratiStumbleUponNewsvineFurlYahooSmarking

Owex's Creations :: Comments

Post on Tue Jul 08, 2014 7:13 am by Joeybbb

Yeah that's just my technique :p When I first learned to model I used to make static objects only, non-organic so cube modeling was easiest. The habit just stuck with me haha anyways I'll stop spamming your thread now xD

Back to top Go down

Post on Tue Jul 08, 2014 1:06 am by Owex

I call your technique Cube modeling, and I really don't like it haha! I prefer to model like I was drawing. Each his own way, both works.

Back to top Go down

Post on Tue Jul 08, 2014 12:53 am by Joeybbb

Yeah for that reason exactly I usually don't model in pieces and then connect; usually i model the 'connector' and then extrude and change the topology of the extrudes as neccessary

Back to top Go down

Post on Tue Jul 08, 2014 12:31 am by Owex

Thank you Smile
My problem was more about topology, but thanks anyway I'll deal with it ^^

This is the first time I compose music for a game so feel free to critique as you want so I can get better.
Yeah, it's kinda strange to fight a boss when there's a waltz playing in the background haha! (but it all depends of the type of boss we're fighting) I felt like it couldn't be always fast and stressful.. 10 minutes long. Also it surely sounds simple/empty because there's no percussion yet, when I'll add some, the whole song will hopefully sound different.
Thanks for the critique Wink

Back to top Go down

Post on Mon Jul 07, 2014 11:08 pm by Joeybbb

Hey really nice work! I suppose I will have to animate some first person poses to match those fighting styles too haha.
I'm not sure if your mouth parts would work like this but something like this might look nice to connect them:

Lastly, the music is really good I might have to use it a couple times Wink
I have a bit of critique (I feel bad about that considering I can't compose music at all) but this is just my opinion.
I was trying to imagine fighting a boss to the music and a few times I felt like it was too slow/simple for a SAO boss fight.
Just my 2 cents :p

Back to top Go down

Post on Mon Jul 07, 2014 10:32 pm by Owex

Updates!
As you can see, I created a new section where I'll be posting all my soundtracks.

Back to top Go down

Post on Tue Jul 01, 2014 3:23 pm by Owex

It's only because you choose the Titan Blade, not my fault! ^^

Thanks Smile

Back to top Go down

Post on Tue Jul 01, 2014 8:33 am by Joeybbb

Okay I see how it is, you would kill me off on paper just like that xD

Really nice work though!

Back to top Go down

Post on Tue Jul 01, 2014 2:14 am by Owex

Finally! A new update! Very Happy

Back to top Go down

Post on Fri Apr 11, 2014 6:59 am by Joeybbb

Ok a game engine might be easier, but quiet frankly professional 3D applications render slowly because they render in incredibly high detail. A 2D cinematic is much easier to render at game time as well. Even so, you can do whatever you want to, this is just my 2 cents. Lol if you have anything else you want to talk about, PM me or message me on Skype, we've been spamming Owex's thread lol

Back to top Go down

Post on Thu Apr 10, 2014 8:28 pm by blade32232

well i'm planning on using a game engine of some sort to make a cinematic, due to the quality I can get from the engine fast, while 3d modelling programs render scenes quite slow for my liking so a gaming engine will suit my needs with speed

Back to top Go down

Post on Thu Apr 10, 2014 1:14 pm by Joeybbb

Using what sort of software? Most 3D software exports animation data as well that could be used, but either way we still could do a cinematic if it came to that

Back to top Go down

Post on Thu Apr 10, 2014 12:29 pm by blade32232

Ah ok Joey, the reason I asked is I'm planning on learning how to make good cinematic scenes.

Back to top Go down

Post on Wed Apr 09, 2014 9:39 pm by Joeybbb

That school produced some really nice assets! There are some pretty talented people attending there.

@blademan I think instead of another batch render/cinematic the best idea would be a real time animation. I think it adds to the overall 'feel' of SAO as well

@Micah I can't remember if I said this, but ZBrush really is not meant to be used to export mesh files, espeically not to be used in game engines. ZBrush is used for painting detail, and then exporting the detail as a normal map or AO map etc

Back to top Go down

Post on Wed Apr 09, 2014 8:30 pm by Owex

This school looks really great! ^^

Alright, we'll see how we'll proceed on using ZBrush with Unity and everything, I really don't know much about it so we'll learn together. (but I think Joey knows a bit more on that subject)

Back to top Go down

Post on Wed Apr 09, 2014 7:47 am by Micah

http://vimeo.com/86371041

owex, you need to check it out, its purely amazing!

oh yeah and im getting zbrush so i can export my zbrush sculptris models into zbrush and save them as obj files so you guys can open them on unity, are you still down for me doing some muscles and scratches? oh yeah and i learnt how to reduce the amount of polys (stupid me)

holidays are in a day for me so i will start cracking out those concepts, really need to try harder, Myt art block is slowly dissolving so i will soon do some stuff i am happy with, (hopefully!)

Back to top Go down

Post on Sun Apr 06, 2014 7:04 am by blade32232

with the model of Aincrad, have you thought of doing a cinematic for the main menu, which would look amazing.

Back to top Go down

Post on Sun Apr 06, 2014 1:17 am by Owex

Education here is different from the rest of the Canada. After high school, there's cégep (that is 1 to 3 year), then there's is university.
But after cégep, I'll be able to get a job for a game company. I don't need to go to university for that.

Back to top Go down

Post on Sat Apr 05, 2014 11:17 pm by Joeybbb

Ah ok but is it not a college? I don't know how extended education works in Canada, but are you getting your degree at that school? It sounds pretty fun haha

Back to top Go down

Post on Sat Apr 05, 2014 10:51 pm by Owex

Thanks Smile

It's called Cégep Limoilou. It's 3 years to learn to animate, model, texture, etc everything related to 3D animated movies and video games.

Back to top Go down

Post on Sat Apr 05, 2014 8:16 pm by Joeybbb

All of it looks really good! Nice work!

Also, what school did you apply to? Your trying to major in 3D art for game design or something like architecture??

Back to top Go down

Post on Sat Apr 05, 2014 7:47 pm by Owex

Update! Very Happy

Back to top Go down

Post on Sat Feb 15, 2014 6:47 pm by Joeybbb

Well its pretty damn good, I wonder what your best must sound like Wink

Back to top Go down

Post on Sat Feb 15, 2014 6:31 pm by Owex

I took, 4 year of lesson then I stopped, it makes 6-7 years I play piano. But this video is really not the best I can play. Wink

Back to top Go down

Post on Sat Feb 15, 2014 4:19 pm by Joeybbb

Oh btw, how long have you been playing piano?

Back to top Go down

Post  by Sponsored content

Back to top Go down

Page 2 of 4 Previous  1, 2, 3, 4  Next

View previous topic View next topic Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum