Awakened Team
Click on the name to see what he/she's working on. (WIP blog)
Founders: 3D modelers:- Dan (Djh331)
- AverageFlame (No Link)
- Adamboom321 (No Link)
- Esvald Forceswoop
- Purscill (No Link)
- Jcfraven (No Link)
- Coen46 (No Link)
- Mutt
- CaptainRed
-
Nisshomaru
- Reese Martin
- KiritoOmega97 (No Link)
Latest topics
» !!Migrating forum!! & Update - July 2015by Tarazha Wed Aug 26, 2015 11:00 am
» SAO Suggestions
by Dante Emrys Sun Aug 09, 2015 9:10 am
» Introduce yourself here! :)
by DivineHope21 Sun Aug 09, 2015 4:22 am
» Noah Baker's Freelance Application/Specs
by Glavus Sun Aug 09, 2015 2:39 am
» Musician Application
by ChandlerF Sat Aug 08, 2015 11:16 am
Animation application
Page 1 of 1 • Share •
Animation application
Hi i'm Heden and I've been doing animation for about 3 years now and 3d animation for 2.
Though most of my animations have been Minecraft ive been working away from that so i can improve as an animator. I also am decent at rigging and so and so on modeling if you ever need an extra hand. i don't use motion capture which i've heard is common among games. This would be my first time working on a game so i'd probably need a little bit of guiding in terms of transferring over animation to a game engine. All of the animation cycles listed below are made for my application on here.
please excuse any spelling mistakes that i didn't catch and the way i worded things.
heres a megaman rig ive made (preset maya lighting)

" />
no lighting

" />
mesh i started from

" />
sword animation
walk cycle with megaman rig i made
run cycle of master chief rig i found online
Though most of my animations have been Minecraft ive been working away from that so i can improve as an animator. I also am decent at rigging and so and so on modeling if you ever need an extra hand. i don't use motion capture which i've heard is common among games. This would be my first time working on a game so i'd probably need a little bit of guiding in terms of transferring over animation to a game engine. All of the animation cycles listed below are made for my application on here.
please excuse any spelling mistakes that i didn't catch and the way i worded things.
heres a megaman rig ive made (preset maya lighting)

no lighting

mesh i started from

sword animation
walk cycle with megaman rig i made
run cycle of master chief rig i found online
hedencop- Posts : 1
Join date : 2015-07-07
Re: Animation application
Hi Heden,
Thanks for your interest in joining Awakened Studio.
3D Animation is a very precise art and need to be nearly perfect for the public to enjoy it (especially in a game where you see the same animation for many hours).
You still have a lot to learn, I suggest you take a look at the 12 principles of animation... also observation of the real world is very important.
We are sorry to inform you we're denying your application.
-Owex (co-founder, Awakened Studio)
Thanks for your interest in joining Awakened Studio.
3D Animation is a very precise art and need to be nearly perfect for the public to enjoy it (especially in a game where you see the same animation for many hours).
You still have a lot to learn, I suggest you take a look at the 12 principles of animation... also observation of the real world is very important.
We are sorry to inform you we're denying your application.
-Owex (co-founder, Awakened Studio)
Owex- Admin
- Posts : 307
Join date : 2013-12-11
Age : 21
Location : Canada

» About Our Paint Shop Pro - Animation Shop Tutorials.....
» Titanic sinking animation
» Lime sulfur application on LIVING wood
» Slender Man Animation?
» Chrono Trigger Fan Animation
» Titanic sinking animation
» Lime sulfur application on LIVING wood
» Slender Man Animation?
» Chrono Trigger Fan Animation
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum