Awakened Team

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point behind food and cooking

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point behind food and cooking

Post by MikeAllen on Sat Jan 31, 2015 1:34 pm

Because in sao they use potions for health and most games with fishing and cooking in them; the food will heal you.. I was trying to figure out what to do with food in the game.

I don't know if there is already something planned but here is my idea.

-Have a fatigue meter that normally does down slowly when logged on.
Ex: it goes down 10point per hour logged on (out of 100)
-Goes down faster when you are fighting, especially if you use a lot of abilities.
-when fatigue gets into to red zone (30\100 or lower) your stats start to temperarly lower untill you get your fatigue back up above 60/100 or so.
-Fatigue goes up by eating food which you can buy from npc, or players.
-fishing, hunting beasts with meet that you can eat, and cooking will allow you to get food without spending you money.
-when your skills get high enough you will be able to make better food then the npc's will sell which raise your fatigue faster.

I really love this idea and I don't think it would be that difficult to do.
Everyone please let me know what you think.

MikeAllen

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Re: point behind food and cooking

Post by Owex on Sat Jan 31, 2015 4:17 pm

Although I like games with that kind of realism, I don't think most players would like being constrained in their adventure by a fatigue meter. But yea, we can tweak it so it's not a constraint. Make it so only people who want to perform at their full capacity care about it. Make it so it's more of a bonus than a disadvantage. I like the idea.

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Re: point behind food and cooking

Post by MikeAllen on Sat Jan 31, 2015 6:10 pm

Yea I like the idea you have to eat since you do in real life and they do in the show but maybe your right about others not liking it. Maybe make it to where you have to but training cooking is kinda fast. Also could have npc that sell cheap food so its still something you have to do but it's fast and not a problem

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Re: point behind food and cooking

Post by JueHakai on Sun Jul 19, 2015 1:49 pm

I think the idea of it is a good idea over all

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Re: point behind food and cooking

Post by nickster701 on Sun Jul 19, 2015 7:59 pm

its a good idea, there was a comment about having different servers somewhere on the forum. what if you listed the servers as, easy, medium, hard, then have all of these be a perma death server or the opposite. then make easy be basic with just hp and monsters, medium have some kind of effect, hard would be with the fatigue meter and food, just so that every player has there sao, and to slow down game completion completely separate these servers, so they all go at their own pace. Thanks for reading

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Re: point behind food and cooking

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